Two hour wargames man-to-man variant
IMO Five Core Company Command is such an excellent set of rules and perfect for introducing newbies. Great to see your son joining in and obviously having a blast. All measures are done with a six inches stick, you only activate three or four stands per turn from an army of twelve or less stands, there are no tables or modifiers and you only need to look for ones or sixes on a D6 rolls, and still it allows you tactical decisions and gives some tension, all in less than two hours.īlacksmith It's been a long time since I enjoyed an AAR as much as that, brilliant! For this game I chose Five Core Company Command by Nordic Weasel because I think it is perfect to play with kids. Well, after the film we played a WWII game at company level. Finally I chose Kelly's heroes and it was a success he laughed a lot with Oddball, but also knew about artillery support and friendly fire (Mulligan's) as well as troop morale, and also that you need to be real close to kill a Tiger with a Sherman -) I have saving private Ryan, Iron cross, a bridge over river Kwai, dirty dozen, etc, but none of those seemed me appropriate for him.
Then I thought that the best way to show him would be by watching films just like he did with SW & LOTR, and then I wondered what films could I watch with him. My son is ten years old and only knows about Star Wars and Lord of the Rings, and as I wanted him to play some WWII games with me I started to tell him about it.